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187
Feanor ServerCopy/OpenTK.GLControl.xml
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187
Feanor ServerCopy/OpenTK.GLControl.xml
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>OpenTK.GLControl</name>
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</assembly>
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<members>
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<member name="T:OpenTK.GLControl">
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<summary>
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OpenGL-aware WinForms control.
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The WinForms designer will always call the default constructor.
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Inherit from this class and call one of its specialized constructors
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to enable antialiasing or custom <see cref="P:OpenTK.GLControl.GraphicsMode"/>s.
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</summary>
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</member>
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<member name="F:OpenTK.GLControl.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:OpenTK.GLControl.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="M:OpenTK.GLControl.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="M:OpenTK.GLControl.#ctor">
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<summary>
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Constructs a new instance.
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</summary>
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</member>
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<member name="M:OpenTK.GLControl.#ctor(OpenTK.Graphics.GraphicsMode)">
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<summary>
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Constructs a new instance with the specified GraphicsMode.
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</summary>
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<param name="mode">The OpenTK.Graphics.GraphicsMode of the control.</param>
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</member>
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<member name="M:OpenTK.GLControl.#ctor(OpenTK.Graphics.GraphicsMode,System.Int32,System.Int32,OpenTK.Graphics.GraphicsContextFlags)">
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<summary>
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Constructs a new instance with the specified GraphicsMode.
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</summary>
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<param name="mode">The OpenTK.Graphics.GraphicsMode of the control.</param>
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<param name="major">The major version for the OpenGL GraphicsContext.</param>
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<param name="minor">The minor version for the OpenGL GraphicsContext.</param>
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<param name="flags">The GraphicsContextFlags for the OpenGL GraphicsContext.</param>
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</member>
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<member name="P:OpenTK.GLControl.HasValidContext">
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<summary>
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Gets a value indicating whether [failed to create OpenGL context].
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So that the application stays running and is able to recover.
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</summary>
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<value>
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<c>true</c> if [failed create context]; otherwise, <c>false</c>.
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</value>
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</member>
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<member name="P:OpenTK.GLControl.CreateParams">
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<summary>
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Gets the <c>CreateParams</c> instance for this <c>GLControl</c>
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</summary>
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</member>
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<member name="M:OpenTK.GLControl.OnHandleCreated(System.EventArgs)">
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<summary>Raises the HandleCreated event.</summary>
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<param name="e">Not used.</param>
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</member>
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<member name="M:OpenTK.GLControl.OnHandleDestroyed(System.EventArgs)">
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<summary>Raises the HandleDestroyed event.</summary>
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<param name="e">Not used.</param>
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</member>
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<member name="M:OpenTK.GLControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
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<summary>
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Raises the System.Windows.Forms.Control.Paint event.
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</summary>
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<param name="e">A System.Windows.Forms.PaintEventArgs that contains the event data.</param>
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</member>
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<member name="M:OpenTK.GLControl.OnResize(System.EventArgs)">
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<summary>
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Raises the Resize event.
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Note: this method may be called before the OpenGL context is ready.
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Check that IsHandleCreated is true before using any OpenGL methods.
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</summary>
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<param name="e">A System.EventArgs that contains the event data.</param>
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</member>
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<member name="T:OpenTK.GLControl.DelayUpdate">
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<summary>
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Needed to delay the invoke on OS X. Also needed because OpenTK is .NET 2, otherwise I'd use an inline Action.
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</summary>
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</member>
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<member name="M:OpenTK.GLControl.PerformContextUpdate">
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<summary>
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Execute the delayed context update
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</summary>
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</member>
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<member name="M:OpenTK.GLControl.OnParentChanged(System.EventArgs)">
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<summary>
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Raises the ParentChanged event.
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</summary>
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<param name="e">A System.EventArgs that contains the event data.</param>
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</member>
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<member name="M:OpenTK.GLControl.SwapBuffers">
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<summary>
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Swaps the front and back buffers, presenting the rendered scene to the screen.
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This method will have no effect on a single-buffered <c>GraphicsMode</c>.
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</summary>
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</member>
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<member name="M:OpenTK.GLControl.MakeCurrent">
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<summary>
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<para>
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Makes <see cref="P:OpenTK.GLControl.Context"/> current in the calling thread.
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All OpenGL commands issued are hereafter interpreted by this context.
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</para>
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<para>
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When using multiple <c>GLControl</c>s, calling <c>MakeCurrent</c> on
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one control will make all other controls non-current in the calling thread.
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</para>
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<seealso cref="P:OpenTK.GLControl.Context"/>
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<para>
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A <c>GLControl</c> can only be current in one thread at a time.
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To make a control non-current, call <c>GLControl.Context.MakeCurrent(null)</c>.
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</para>
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</summary>
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</member>
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<member name="P:OpenTK.GLControl.IsIdle">
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<summary>
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Gets a value indicating whether the current thread contains pending system messages.
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</summary>
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</member>
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<member name="P:OpenTK.GLControl.Context">
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<summary>
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Gets the <c>IGraphicsContext</c> instance that is associated with the <c>GLControl</c>.
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The associated <c>IGraphicsContext</c> is updated whenever the <c>GLControl</c>
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handle is created or recreated.
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When using multiple <c>GLControl</c>s, ensure that <c>Context</c>
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is current before performing any OpenGL operations.
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<seealso cref="M:OpenTK.GLControl.MakeCurrent"/>
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</summary>
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</member>
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<member name="P:OpenTK.GLControl.AspectRatio">
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<summary>
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Gets the aspect ratio of this GLControl.
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</summary>
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</member>
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<member name="P:OpenTK.GLControl.VSync">
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<summary>
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Gets or sets a value indicating whether vsync is active for this <c>GLControl</c>.
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When using multiple <c>GLControl</c>s, ensure that <see cref="P:OpenTK.GLControl.Context"/>
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is current before accessing this property.
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<seealso cref="P:OpenTK.GLControl.Context"/>
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<seealso cref="M:OpenTK.GLControl.MakeCurrent"/>
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</summary>
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</member>
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<member name="P:OpenTK.GLControl.GraphicsMode">
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<summary>
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Gets the <c>GraphicsMode</c> of the <c>IGraphicsContext</c> associated with
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this <c>GLControl</c>. If you wish to change <c>GraphicsMode</c>, you must
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destroy and recreate the <c>GLControl</c>.
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</summary>
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</member>
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<member name="P:OpenTK.GLControl.WindowInfo">
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<summary>
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Gets the <see cref="T:OpenTK.Platform.IWindowInfo"/> for this instance.
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</summary>
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</member>
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<member name="M:OpenTK.Platform.MacOS.Agl.aglChoosePixelFormat(System.IntPtr,System.Int32,System.Int32[])">
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<summary>
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Use this overload only with IntPtr.Zero for the first argument.
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</summary>
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<param name="gdevs">
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</param>
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<param name="ndev">
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</param>
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<param name="attribs">
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</param>
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<returns>
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</returns>
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</member>
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<member name="T:OpenTK.Platform.MacOS.AglContext">
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<summary>
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AGL context implementation for WinForms compatibility.
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</summary>
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</member>
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</members>
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</doc>
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